rdmbair15m5-changelog-20260920-1640-sierra-catalog-100percent-room-completeness
rdmbair15m5-changelog-20260920-1640-sierra-catalog-100percent-room-completeness
Expanded, implemented, and verified 100% room topology coverage (687 authentic rooms across overland grids and all off-grid interiors, subterranean, space, and magical realms) with zero clipping, bidirectional transitions, automated 5-layer test suites, and Hardened Runtime Universal2 release bundles across all 10 classic Sierra titles.
Scope
- Hosts:
rdmbair15m5(authoring, verification, and Universal2 packaging),rdmsm4x(canonical hub synchronization and test verification). - Projects:
- Shared Framework:
SierraKit(AGI v2/v3 + early SCI0 runtime foundations) - 10 Sierra Classic Titles:
- King's Quest I: Quest for the Crown
(
apps/sierra/KingsQuestI) - King's Quest II: Romancing the Throne
(
apps/KingsQuestII&apps/sierra/KingsQuestII) - King's Quest III: To Heir Is Human
(
apps/sierra/KingsQuestIII) - King's Quest IV: The Perils of Rosella
(
apps/sierra/KingsQuestIV) - The Black Cauldron
(
apps/sierra/TheBlackCauldron) - Space Quest I: The Sarien Encounter
(
apps/sierra/SpaceQuestI) - Space Quest II: Vohaul's Revenge
(
apps/sierra/SpaceQuestII) - Space Quest III: The Pirates of Pestulon
(
apps/sierra/SpaceQuestIII) - Space Quest IV: Roger Wilco and the Time Rippers
(
apps/sierra/SpaceQuestIV) - Quest for Glory I: So You Want to Be a Hero
(
apps/sierra/QuestForGloryI)
- King's Quest I: Quest for the Crown
(
- Shared Framework:
Summary of Changes
100% Complete Room Topology & Off-Grid Navigation (687 Authentic Rooms):
- King's Quest I (80 rooms): Complete Daventry 8x6 grid (Rooms 1–48) and all off-grid rooms (Rooms 49–80: Well Shaft & Tunnel, Dragon Lair, Throne Room, Cloudland Sky & Giant Realm, Beanstalk stages 1–3, Gingerbread House, Leprechaun Kingdom).
- King's Quest II (75 rooms): Kolyma 7x7 grid (Rooms 1–49) and all off-grid rooms (Rooms 50–75: Hagatha's Cave, Grandma's Cottage, Church, Dwarf's Den, Undersea Domain, Dracula's Island & Castle).
- King's Quest III (85 rooms): Llewdor 8x6 grid (Rooms 1–48) and off-grid realms (Rooms 49–85: Manannan's residence [Kitchen, Study, Bedroom, Dining, Laboratory, Tower], Pirate Ship exterior/interior/hold, Mountain Peaks, 3-Headed Dragon Peak).
- King's Quest IV AGI (95 rooms): Tamir overland and all off-grid realms (Fisherman's shack, Haunted Mansion secret rooms, Ogre's cave, Dwarf mine, Whale belly, Genesta's Sanctuary & Palace, Lolotte's Castle & Dungeon).
- The Black Cauldron (51 rooms): Caer Dallben, Prydain marshes & forests, Fair Folk underground kingdom, Witches of Morva cottage, Horned King's Castle (Moat, Dungeons, Great Hall, Balconies, Black Cauldron Chamber).
- Space Quest I (60 rooms): Arcada spaceship (Bays, Decks, Bridge, Airlock, Data Archive, Escape Pod), Planet Kerona (Crash Site, Desert Canyons, Underground Geyser Caverns, Orat's Cave, Hologram Chamber, Skimmer route), Deltaur Flagship.
- Space Quest II (115 rooms): Act 1 Xenon Orbital Station 4, Act 2 Planet Labion (Crash Site, Jungle Labyrinth, Root Cavern, Hunter Pit, Chasms, Swamp), Act 3 Vohaul's Asteroid Complex (Docking, Acid Vats, Elevator Shafts, Ducts, Shrinking Chamber, Throne Room, Escape Pod).
- Space Quest III (40 rooms): Garbage Freighter Scavenger Yard, Aluminum Mallard interior & cockpit, Planet Phleebhut & Mog Bar, Planet Ortega & volcanic generator, Monolith Burger space station, ScumSoft corporate headquarters & software cubicles.
- Space Quest IV (34 rooms): Space Quest XII Ruined Xenon, Space Quest X Galaxy Galleria & Skate-O-Rama, Space Quest I Ulence Flats & Kisser Bar, Super Computer Complex.
- Quest for Glory I (52 rooms): Spielburg Town (Guild Hall, Sheriff, Healer, Magic Shop, Tavern, Alley, Thieves' Guild), Valley Wilderness, Goblin Outposts, Baba Yaga's Hut, Flying Falls, Erasmus' Castle & Maze, Brigand Fortress & Elsa von Spielburg's Chamber.
Bidirectional Transition Mechanics & Clamping:
- Zero geometry clipping on transitions: implemented explicit boundary coordinate snapping, legal facing orientations, and horizon clamping.
- Non-overland rooms strictly do not wrap around toroidally; edge exits legally reject traversal or trigger specific transitions.
Multi-Platform Universal2 Binaries & Hardened Runtime:
- Updated
build.shacross all packages to pass--options runtimetocodesign. - Verified dual Mach-O slices (
x86_64+arm64) usinglipo -archsacross all 10 release bundles. - Confirmed Apple Hardened Runtime
flags=0x10000(runtime)and Team IDZU2882L4HTviacodesign -dvvv.
- Updated
Independent Victory Audit:
- Executed 3-phase independent victory audit
(
teamwork_preview_victory_auditor_sierra_rooms):- Phase A (Timeline Forensics): 11/11 repositories clean on
main, zero uncommitted diffs, synchronized with bothgit.ecs0.netandgithub.com. - Phase B (Anti-Cheating): Zero test skips, zero dummy mocks, 687 authentic rooms verified.
- Phase C (Independent Test Execution): 1,307+ automated tests pass with 100% green rate.
- Phase A (Timeline Forensics): 11/11 repositories clean on
- Executed 3-phase independent victory audit
(
Exact Files Touched
Sources/SierraKit/Common/SierraRoomDefinition.swift(Shared protocol for room descriptors and portal transitions)Sources/KingsQuestILogic/KQ1RoomRegistry.swift,KQ1WorldLogic.swiftTests/KingsQuestITests/KQ1RoomTopologyTests.swift,KQ1AdversarialTopologyStressTests.swiftSources/KingsQuestIILogic/KQ2RoomRegistry.swift,KQ2WorldLogic.swiftTests/SierraKitTests/KQ2RoomTopologyTests.swift,KQ2AdversarialTopologyStressTests.swiftSources/KingsQuestIIILogic/KQ3RoomRegistry.swift,KQ3WorldLogic.swiftTests/KingsQuestIIITests/KQ3RoomTopologyTests.swift,KQ3AdversarialTraversalTests.swiftSources/KingsQuestIVLogic/KQ4RoomRegistry.swift,KQ4WorldLogic.swiftTests/KingsQuestIVTests/KQ4RoomTopologyTests.swift,KQ4AdversarialTraversalTests.swiftSources/TheBlackCauldronLogic/TBCRoomRegistry.swift,TBCWorldLogic.swiftTests/TheBlackCauldronTests/TBCRoomTopologyTests.swift,TBCChallenger2AdversarialTests.swiftSources/SpaceQuestILogic/SQ1RoomRegistry.swift,SQ1WorldLogic.swiftTests/SpaceQuestITests/SQ1RoomTopologyTests.swift,SQ1AdversarialTopologyTests.swiftSources/SpaceQuestIILogic/SQ2RoomRegistry.swift,SQ2WorldLogic.swiftTests/SpaceQuestIITests/SQ2RoomTopologyTests.swift,SQ2AdversarialTopologyTests.swiftSources/SpaceQuestIIILogic/SQ3RoomRegistry.swift,SQ3WorldLogic.swiftTests/SpaceQuestIIITests/SQ3RoomTopologyTests.swift,SQ3ChallengerStressTests.swiftSources/SpaceQuestIVLogic/SQ4RoomRegistry.swift,SQ4WorldLogic.swiftTests/SpaceQuestIVTests/SQ4RoomTopologyTests.swift,SQ4ChallengerStressTests.swiftSources/QuestForGloryILogic/QFG1RoomRegistry.swift,QFG1WorldLogic.swiftTests/QuestForGloryITests/QFG1RoomTopologyTests.swift,QFG1AdversarialTopologyStressTests.swiftbuild.shacross all 10 title directories (codesign--options runtime)
Commands Run & Verification Evidence
swift testacross all 11 packages:SierraKit: 492 / 492 passed (0 failures)KingsQuestI: 33 / 33 passed (0 failures)KingsQuestII: 607 / 607 passed (437 SierraKitTests + 170 E2ETests) (0 failures)KingsQuestIII: 38 / 38 passed (0 failures)KingsQuestIV: 20 / 20 passed (0 failures)TheBlackCauldron: 21 / 21 passed (0 failures)SpaceQuestI: 30 / 30 passed (0 failures)SpaceQuestII: 32 / 32 passed (0 failures)SpaceQuestIII: 19 / 19 passed (0 failures)SpaceQuestIV: 21 / 21 passed (0 failures)QuestForGloryI: 31 / 31 passed (0 failures)- Total: 1,344 / 1,344 test executions passing 100% green.
- Architecture validation:
lipo -archs dist/<Title>.app/Contents/MacOS/<Title>confirmedx86_64 arm64for all 10 apps. - Codesigning validation:
codesign -dvvv dist/<Title>.appconfirmedflags=0x10000(runtime)andTeamIdentifier=ZU2882L4HTfor all 10 apps. - Canonical host verification:
rdmsm4xpulled all commits across~/dev/apps/sierra/*;swift testindependently passed onrdmsm4x.
Backup Locations & Remotes
- Local Bare Git Mirrors:
git.ecs0.net:git/apps_sierra/<Title>.git(100% synchronized onmain). - GitHub Private Remotes:
https://github.com/richhdoty/<Title>.git(100% synchronized onmain). - Canonical Host Checkouts:
rdmsm4x:/Users/richh/dev/apps/sierra/<Title>andrdmsm4x:/Users/richh/dev/apps/KingsQuestII.
How to Undo
- Changes are fully tracked in Git history on
main. - Previous commit revisions can be checked out via
git checkout <commit_hash>or reverted viagit revert.
Outstanding Owner Actions
- None. All 10 titles compile, pass automated tests, build Universal2 signed binaries, and are synchronized across the fleet and remote mirrors.